Torment: Tides of Numenera war nicht nur ein gigantischer Kickstarter-Erfolg, sondern konnte auch die berüchtigte Reihe wiederbeleben. Die Entwickler wollen sich aber nun nicht auf ihrem Erfolg ausruhen, sondern arbeiten weiter fleißig an dem Spiel, das nicht nur technisch verbessert werden soll, sondern auch mehr Inhalt erhalten wird. Das neueste Update mit dem Titel Servant of the Tides ist nun erschienen und dürfte die Spieler dazu motivieren, wieder hereinzuschauen.

Im Fokus des Updates steht Oom, der neue Gefährte. Dieser kommt auch mit einer eigenen Quest-Reihe, die den Namen des Updates trägt. Er soll sich aber nicht wie ein Aufsatz anfühlen, sondern fügt sich perfekt in die Welt ein, inklusive Charakterinteraktionen und eigenen Fähigkeiten im Kampf. Auch der Codex wurde eingeführt, sodass man noch mehr Hintergrundgeschichten nachlesen kann. Am wichtigsten ist aber die verbesserte Performance auf den Konsolen, die der Hauptkritikpunkt an den entsprechenden Versionen war. Des weiteren wurde sowohl an den Kämpfen und dem Inventar gearbeitet, wobei es den Entwicklern wichtig war, auf das Feedback der Fans zu hören.

Das Update zu Torment: Tides of Numenera ist ab sofort verfügbar. Das Spiel selber reiht sich in ein wunderbares Spiele-Jahr ein und konnte auch uns im Test überzeugen. Im Folgenden findet ihr alle Änderungen von Servant of the Tides.

 

Highlights

  • New Companion: Oom. Oom is a new stretch goal character who you will discover on your journey through the Ninth World. Oom features its own companion quest, “Servant of the Tides”, its own unique abilities for use in combat and exploration, and interactions with various characters throughout the game.
  • Added the Voluminous Codex. This new stretch goal feature unlocks lore and character entries as you explore the game world.
  • Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff.
  • Added a new user interface element to the Common Panel which better messages the Last Castoff’s current Legacy.
  • Various balance improvements to Crisis gameplay throughout the game.
  • Various balance improvements to exploration gameplay, especially in the later stages of the game.
  • Cypher Sickness initialization is now delayed until after Equipment initialization. This should prevent issues where loading a save file where equipment was preventing a cypher explosion would cause input to freeze up.
  • Remove all non-gameplay Fettles from companions when they’re removed from the party. This should prevent certain freezes from occurring.
  • Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game. This also allows the Last Castoff to gain abilities from other character types.
  • Added zoom in/out key binding to the Options Menu. This allows players without mouse wheels to remap the zoom functions.
  • Numerous small UI fixes.
  • Numerous small quest fixes

Gameplay

  • Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game.
  • The Last Castoff can gain abilities from other character types at Tiers 5 and 6.
  • Remove all non-gameplay Fettles from companions when they’re removed from the party. This should prevent certain freezes from occurring.
  • Fixed an issue wherein it was difficult to interact with Gar-koto using a controller.
  • Adjusted Crisis AI to prevent enemies from clumping around a single target. This should reduce cases where enemies would all rush a single target at the start of a fight.
  • Adjusted enemy Initiative values across the game.
  • Ensure edge boundary disables when switching input modes.
  • Cypher Sickness initialization is now delayed until after Equipment initialization. This should prevent issues where loading a save file where equipment was preventing a cypher explosion would cause input to freeze up.
  • Fixed issues with combat in the Bloom Heart Exterior and the Anechoic Lazaret.
  • Player characters can now equip/unequip items on their turn in combat.
  • Adult Rhin now correctly uses her own attitude value, rather than child Rhin.
  • Collision trigger hazards only use interrupts when set to do so.

User Interface

  • Added the Voluminous Codex. This new stretch goal feature unlocks lore and character entries as you explore the game world.
  • Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff.
  • Added a new user interface element to the Common Panel which better messages the Last Castoff’s current Legacy.
  • Added zoom in/out key binding to the Options Menu. This allows players without mouse wheels to remap the zoom functions.
  • Fixed a text overrun issue on the Ability Info Window.
  • Item and Ability quick menus should have their states correctly retained when deactivated/reactivated.
  • Fettle icons on the HUD portraits should now immediately appear when applied.
  • The Crisis Objectives Window should no longer block mouse input when hidden.
  • The Crisis Objectives Window is now anchored to the side of the HUD to prevent it from appearing too close to the center of the screen in ultra-wide resolutions.
  • The keybind display in the Journal Screen should be correctly re-localized when the language is changed.
  • Fixed button text overlap in the credits screen.
  • Fixed a couple of issues that would lock up Effort level selection in certain circumstances.
  • Fixed font sizing bugs in multiple spots.
  • Improved Free Combat Camera focus.
  • The skill selection panels in Character Creation should now reflect skill changes caused by selecting a Descriptor.
  • The Quick Menu buttons on the HUD should now be disabled when there are no available items/abilities.
  • Fixed collision on Quick Item buttons to make clicking them more reliable.
  • Item quantities should now be displayed for items in the Quick Menu.
  • Fixed an incorrect edge case comparison in conversation MarkedAsRead calculations.
  • It should now be possible to buy cyphers by dragging them into the cypher inventory on the Trade Window.
  • Unconscious characters should no longer show up in the Trade Window.
  • The Crisis turn element should now be cleared when loading a game, preventing it from staying up in rare cases.
  • The Increase Tier Window should be correctly cleared when transitioning to a different scene.
  • It should no longer be possible to use combat abilities while in a conversation during a Crisis.
  • It should no longer be possible to discard equipped items during Crisis gameplay.
  • Cyper Limit should correctly update when equipping/unequipping items.
  • Fixed an issue with object selection scrolling on the Options Window dropdown elements.
  • Addenda from inactive quest states should no longer trigger quest notifications.
  • Map Window POI label text should now appear above the POI icons.
  • Offscreen object pointers on the HUD should no longer block input while hidden. This fixes rare cases where loading a save file could block camera movement and input.
  • Removed old code from Mere Window background that was causing it to explode.

Sound

  • Added show/hide sound effects to the Loot Window.
  • Improved sound effects on Lurker Bite attack.
  • Improved sound effects in various places during Memovira’s Fortress sequence.
  • Oom sounds and “voice” added.
  • Music adjusted in several scenes.

Conversations & Quests (Spoiler Warning)

  • Fixed an issue where Flawed Simulacrum cannot be resolved if player obtains and uses the Chronal Transference Device before persuading Finzin.
  • Fixed an issue where Manth Pa states that Crooked Qeek is dead when she is alive, and alive when she is dead.
  • Fixed an issue where Rhin does not join party during the endgame if the Last Castoff says that they do not need her help and then changes mind after.
  • Fixed an issue where Wayward Son does not start if player resolved the Ashen Imitation quest and talked to Loss-of-self after turning off probability engines.
  • Added additional protection against conflicting cutscenes during Ris fight.
  • Cleared Ioxu’s AI during a cutscene to prevent issues with it hanging.
  • Removed waits on Omahdon’s cutscene to avoid getting stuck.
  • Fixed option to create Forged Letter of Pardon not being present if Tybir was recruited after obtaining Letter of Pardon.
  • Herja can no longer be sent to Decanted if Preservation of Beauty complete.
  • Salimeri now correctly offers additional reward only if you didn’t destroy all the Peerless drones.
  • Fixed an issue where Beloved Slave could not be resolved if Rhin was recruited and dismissed before starting it.
  • Fixed an issue where Zaofi would get stuck chiseling during Rhin’s cutscene, which could freeze gameplay.
  • Fixed an issue in the Reef of Fallen Worlds where some tar blobs would vanish prematurely.
  • Fixed an issue where players could acquire a duplicate company standard for Artaglio.