Clever Endeavour Games hat das A-cobra-tic Update für Ultimate Chicken Horse angekündigt. Dieses erscheint am 12. März und bringt zahlreiche Neuerungen mit sich, die sich Fans schon lange gewünscht haben.

Nachdem Cross-Platform Play schon zwischen den Versionen für Nintendo Switch und PC sowie PlayStation 4 und PC funktionierte, folgt nun die entsprechende Unterstützung für ein Zusammenspiel zwischen PlayStation 4 und Nintendo Switch. Auch inhaltlich geht es zur Sache, denn die Schlange auf dem Skateboard ist ein neuer Charakter, während der Weltraum und Ballsaal die neuen Level darstellen. Zudem gibt es mit dem Flammenwerfer, einem Tor, einer Kanone und einem Bienenstock gleich vier neue Blöcke. Weiterhin gibt es zahlreiche kleinere Neuerungen und Verbesserungen, die ihr euch hier im englischen Original anschauen könnt.

Ultimate Chicken Horse ist für Nintendo Switch, PlayStation 4, Xbox One und PC verfügbar.

Minor Features

  • New paintbrush sizes in Free Play Mode allow you to paint more or fewer things at once
  • A “Randomize” button on the modifiers page turns on a random number of modifiers at random settings for chaotic fun
  • Lobbies where the host is AFK for long enough will now be marked as AFK in the lobby list
  • A new button in the “My Levels” view in the underground computer allows to show or hide levels that aren’t public
  • A Czech localization is now available

Bug fixes

  • Fixed characters’ hitboxes stretching dramatically after being swallowed by a black hole.
  • Fixed inconsistent firing times on the hockey puck shooter when you pause the game.
  • Fixed the player profile dialogue sometimes persisting on the screen.
  • Fixed ghosts having an excessive number of corpses.
  • Fixed an issue where a local player might behave strangely in the treehouse when a remote player quits the game
  • Fixed being able to push around characters that are sitting on the couch.
  • Fixed corpses triggering blocks they’re on every time the game is unpaused.
  • When playing in Free Play mode alone, clearing the level will now reset it, just like dying would.
  • All blocks now have their explosion animation when destroyed by a bomb.
  • Fixed block explosions not being aligned with flipped blocks.
  • Fixed ? boxes interacting with players after they opened
  • Made it easier to hold B to give up or retry while going through teleporters
  • Fixed honeyed tennis ball shooters not shooting in saved levels
  • Fixed ice / honey and barbed wire sometimes refusing to be placed next to each other
  • Fixed upblower wind particles appearing when the wind effect is interrupted by blocks overlapping with the upblower
  • Fixed upblower wind particles sometimes looking longer than the wind effect
  • Fixed arrows not exploding when hitting Ghosts with the Projectile Explosions Modifier
  • Fixed destruction animations for blocks that were missing them
  • Fixed crumbling blocks loading with incorrect damage level in multiple scenarios
  • Fixed players getting caught on the Iceberg ship walls
  • Fixed color distortion on the yellow recolor of Red Panda
  • Fixed player character names sometimes showing as “Press” in the Treehouse
  • Prevented unlock UI from getting mirrored along with the Flip Left/Right Modifier
  • Fixed page flip buttons from being reversed along with the Flip Left/Right Modifier
  • Fixed an issue where re-created lobbies wrongly carried on the Modifiers tag
  • Fixed the run timer not stopping between players in Shared Controller